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Part 1 is over here.

This be Part Two. I tackle: Monkeybone, Monument Valley, Persona 3: FES, The Rocketeer, Showgirls, Sister Claire, Sky Dolls, Super Mario 3D World/Captain Toad: Treasure Tracker, Tinkerbell: The Pirate Fairy, Transistor, and Wakfu season two (so far.)

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Monkeybone
Once Upon A Time, young teenage Neo Yi thought Brendan Fraser was a hot piece of tamale. I tried (and failed) to make some feasible attempt to watch any of his movies during his height of fame and none enticed me more than Monkeybone. I mean, good looking actor starring alongside a cartoon monkey? Well, kiss my grits cuz’ that sounds like a hoot an’ a holler. I never did get to see it in theaters and the film faded from my consciousness until Netflix recently uploaded it and oh boy am I glad I didn’t waste ten bucks to see it on the big screen. . Monkeybone is a soul-crushing, vile, nihilistic film. I say nihilistic not because the movie philosophized the futility of a meaningful life, but its entire existence is a convincing argument for it.

I have a million questions and criticisms lined up. Like why did Brendan Fraser’s character (I forgot the name of his character which should say something about this damnable piece of shit) sell his Monkeybone character to a big animation company despite the clear level of stress and anguish the creature enforced on him. There are big, honkin’ hints that he didn’t want this in the first place. The implication seems to be that his big shot agent friend coaxed him into it, but the movie never plops out a good answer. What the hell happened to Brendan Fraser’s sister after he wakes up from his coma? She was blatantly trying to kill him, but the minute he’s up and about (actually Monkeybone in his body), she disappears. Why are there Happy Meal toys for Monkeybone when the fucking thing is a giant metaphor for his erection, one that actually legitimately says that on screen? Why is it targeted to kids?!

Okay, I’ll bite, things get interesting when Brendan Fraser ends up in Down Town, the bridge between life and death. This is the movie’s only saving grace: the underworld is visually gothic, weird, and disturbing; a field of nightmarish landscapes and twisty layouts. Unsurprisingly, it’s hemmed by Henry Selick, he of the Nightmare Before Christmas/Coraline director, so the whole place is an appropriate setting for the Hot Topic crowd. I also really freakin’ love Whoopie Goldberg’s outfit.

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She’s supposed to be Death, but ends up something akin to a Steampunk pirate and I love it. I wished the entire movie had taken placed Down Town.

By the time Brendan Fraser leaves Down Town, I checked the timer and realized the film had only passed the forty minute mark. I thought the entire film would have been him trying to escape this place. It also meant I still had another half of the damn movie left to suffer through. The pacing is atrocious, tedious, and looooooong. A good portion of the second half of the film is dedicated to Monkeybone-in-Brendan-Fraser’s body goofing around. I will say this: Fraser legitimately pulls good physical comedy, acting very much like a living cartoon. But I feel like I committed a sin after I finished the movie. I think I need to go and confess this shit out: "Forgive me, Father for I have sinned; I watched Monkeybone all the way through.”

Seriously, this movie.


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Monument Valley
I don’t play a lot of mobile games, but Monument Valley caught my eye when I stumbled upon an article of it…somewhere (I can’t remember where I read it.) Monument Valley is a puzzle game built around an Escher-ish layout of pastel colors and haunting music. You are a princess seeking redemption as you switch platforms and blocky landscapes for her to cross. This intriguing element forces you to maneuver 2D structures to create alternate 3D paths It’s hard to explain, so I’m just going to link the trailer and let you judge yourself.

My only grip is that for a four dollar game, you can beat the thing in an hour. A puzzle game of this caliber could have stood to squeeze in more levels. Regardless, it’s a lovely little gem with some amazing colors and a truly gorgeous, gorgeous soundtrack.

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Persona 3: FES 

I clocked in a 120+ hours in Persona 3: FES.

I don’t know how that happened.

The entire game is part visual novel, part RPG. You spend each day for a year as a teen protagonist going to school and fighting monsters. It’s every High School Plot in existence. It’s every kind of storytelling genre I am actually sick to death of. I usually find visual novels boring as hell just to add my level of astonishment on the amount of hours I festered inside Tartarus. The dungeon designs get tedious after the 400th fight, the routine Get Up, Go To School, Save the Day structure gets tedious, and at least one month is dull-droppingly tedious. It’s tedious, just tedious.  And every single part of it was addicting as hell.

A lot of that is owed to how you go about your schedule and who you chat with. The game’s design is simple, but the concept extraordinary varied. You wake up, you study, you socialize, you date, you help people with their problems, you fight monsters, you gain levels, you perform mini-tasks, you go on school vacations, you celebrate festivals, etc. How you actually go about it is based on you. People react differently and certain events trigger based on what you did on a certain day. It's nuts. I’m talking Pokemon EV/IV levels of nuts. The entire game takes place in maybe seven measly locations, but the multiple options you’re given prevents Persona 3 from falling into mindless torture and is instead miraculously engrossing.

I never did finish The Answer though. I sat through about four hours worth before I grew so fatigued that I had to remove myself from it. At this point, I doubt I’ll ever get to it. To the YouTube Let's Play!

Persona 3 is a game I see myself replaying again, but not for a very, very, very long time. This is why I haven’t touched Persona 4 yet, but someday. Someday.

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The Rocketeer

Anyone who has any decent amount of familiarity with me knows I have a gushing appreciation and adoration for the 20s/30s period and its pulp fictiony goodness. I think I’m really enticed by pulp fiction because you can literally take anything cool - explosions, robots, dinosaurs, adventure, treasure, pirates, whatever - and toss them all in one setting and somehow make it work. You don’t need to explain the irrationality of a mad scientist dinosaur and Nicola Tesla building a robot that ends up fighting Cthulhu (oh, by the way, have you guys read Atomic Robo because y’all need to read Atomic Robo) other than recognizing it as the Rule of Cool. There are certain rules they should follow, but only rules that are defined by their universe. And that’s cool.

Why did it take me so long to see The Rocketter? Thanks, Netflix, you’re a lifesaver! Actually, my first thought during the first half of the film is how much of a colossal dick the main character was. He gets better, but I was ready to dismiss this film simply due to his selfish jerkassery. The Rocketeer isn’t particularly notable and its premise old hat. I think I’m more impressed by the visuals, not because it isn’t dated (oh, it is so dated), but the amount of money and movie tech the crew likely spent and utilized during the time of the film’s release. Sometimes, I really miss old movie sets. At the same time, I keep thinking The Rocketeer would look amazing if it was remade today. As it stands, it’s good popcorn entertainment. It’s hardly brainless material, but nothing memorable really sticks out. It’s the 40s. There’s Nazis. The Rocketeer fights them. At one point the Mafia helps the Rocketeer fight off Nazis. There, an incentive to see the film and justify what I mean on the pulp fiction Rule of Cool. I will also give the movie props for letting the love interest do something more than uselessly stand around as the damsel in distress. And god, do I love that Rocketeer jacket. That is tight.

As it stands, it got me curious to put the Rocketeer comics the movie is based on in my Amazon wishlist for future purchase someday.</p>



Showgirls

Ever since Nostalgic Chick reviewed this movie, I knew I had to see Showgirls someday. She was right: it’s an entertaining, fascinating train wreck. The film has a staggering level of unrealistic expectations on the profession main character Nomi is trying to achieve (as far as I know) let alone how to write her character and women. The movie was apparently an exploration on the rough life of an exotic (erotic?) dancer and the sheer lengths these women would go for to get the lead role. I think I’m suppose to feel pity for Nomi as she gradually descends into obsession and revenge in order to secure her position as well as act like some silent vigilante to people who has wronged her and her friend, but when Nomi’s an unpleasant asshole throughout the film, what sympathy is there to give?

The unfortunate rape scene is unnecessary as a whole, the acting is mediocre, and the plot is probably thirty minutes too long, padded out by a load of nonsense and nudity. That one jackass Nomi fucks in a swimming pool (in one of the most impossibly defined sex scenes I’ve ever seen in a film) has stupid neon palm trees near his pool and I think it’s the most hilarious overcompensation I’ve ever seen. I don’t know why, it just fucking makes me laugh. I heard the DVD edition actually has a drinking game list inserted into the box cover. I think that says something about the film.

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Sister Claire
The premise of Sister Claire is amazing: a young nun named Claire is greeted by a demon who pops out of the toilet and tells her she is carrying the Messiah. After that stunning revelation, Claire learns nun fu, meets various other demons, other kooky nuns, and dark secrets about her mother figure Sister Catharine. It’s insane.

I was very intrigued. A part of this is helped by the visually appealing artwork, a mish-mash of anime and Powerpuff Girls. I wanted to know how the kindhearted Claire dealt with this sudden destiny; I wanted to know the big deal behind Catharine; I just wanted to stare at the lovely artwork forever and giggle at the awesome over-the-top nuns (even if it sometimes delve into anime cliches I don’t like: not a fan of twins acting like they have some kind of a sugary hive mind with each other.) I really dig all the nuns' gimmicks and personality. I really dig all the nuns' gimmicks and personality. They're bombastic, but the kind of bombastic that really works within the wackiness of the comic

But then my interest suddenly took a dip the moment Claire and her posse left the chapel. I started to feel an odd sense of stagger with its pacing and I’m not sure it has anything to do with the changed scenario. I think it’s actually the prose the authors upload in-between pages that kind of dropped the momentum for me. I mean, I went into this webcomic expecting sequential art, not, well, a chapter book. I like reading and the Little Golden Books-style artwork is ingenious, but shuffling through the literature portion took a bit of the enjoyment from Sister Claire.

Regardless, the urge to reread the comic is very strong in me and I’m curious to see where Sister Claire will go, but I think this fits in my webcomic list of "wait for a few pages to upload, then get back into it. Rinse and repeat."

Sky Dolls
Sky Dolls has some of the most maddening detailed, prettiest coloring I’ve ever seen in sequential art ever. It’s also porn-with-plot. But it’s good, I swear. I swear.

Sky Dolls intricately deals with corrupt churches and the mass of fools willing to believe any miracles shoved their way. It also extensively deals with Noa, a sentient robot, and her existential crisis as she wanders if there’s more to her than just being an appliance to be used by organics. And it just so happens to have a lot of boobs in it. Sky Dolls isn’t subtle with its themes, but they lovingly craft them into a passable story. Sky Dolls is equally intimate, both physically and spiritually. Noa’s conflict never stops her from being a cheerful, determined girl and her issues ties immensely to the ongoing religious conflicts of the plot. There are a lot of mysterious on the previous saintly figure Agape and the dual role she shares with her sister, Ludovica. There are characters that support both ends of the argument and each deal with his or her own issue. The nudity isn’t gratuitously pointless and the majority serves as a significant point of interest to the overall story. I think it helps that there’s a level of moderation on how much they actually show it, too.

The fourth book recently came out in Europe after a five-year waiting period. Here’s hoping it lands on our shores at some point because I really would like to continue.

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Super Mario 3D World/Captain Toad

I admit my fatigue for the New Super Mario Bros portion of the Mario franchise for its sheer redundancy. That thing is, all the Mario games are similar to one another and with literally hundreds of games under Nintendo’s belt, picking and choosing what to play because it’s “too similar” comes off a tad hypocritical. It’s not like I won’t be nabbing the WiiU edition or New Super Mario Bros 2 for the 3DS in the future because as a totally biased Nintendo fan, I will. I think the reason I’m so sick of it is that we’ve had like what, five of these games almost every year since its original Wii release a while back? Mario platformers usually tend to come out every five years, give or take thirteen spin-offs, so there is a just a long enough waiting period that the latest “main canon” Mario game feels fresh again. Since these New Super Mario Bros. games came out routinely, I figure the best I can do is self-impose myself to stay away from them until I feel the need to play them. This is also why I held off on a WiiU for a while because I did not want the New Super Mario Bros edition (oh, and being poor, that too.) It was totally worth the wait when I snagged the console that came with Nintendo Land (which I still haven’t tested out) and Super Mario 3D World.

SM3DW draws key inspirations from Super Mario 3D Land, but bigger and prettier. It, too does what “main” Mario platformers do best: take the same run-and-jump concept and add new gimmicks to it. It works like a charm. All. The. Damn. Time. You’re running and bopping enemies in 3D environments, but sometimes you go sideways or explore a vast field. There’s the obligatory World 1 grassland and World 2 desert, but when was the last time a Mario game ever did an Asian-themed level? Super Mario Land is the only one off the top of my head. Oh, and Sammer’s Kingdom in Super Paper Mario. There’s a carnival theme and poisonous jungle levels, too. Shit, I am sure past Mario games have done this before (Yoshi’s Island prominently featured the latter.). One stage is freakin’ Mario Kart. And yet it all feels new. Occasionally you can challenge Mario and co. in Mystery Houses where you endure 10-second levels performing whatever task displays on screen or play the Captain Toad segments that completely flips the genre into a quieter platform-puzzler experience. Oh, and Princess Peach is playable again. Holy Shit, that just changes so much for me because it’s been a million years since Super Mario Bros 2.

All of these are really just extraneous changes and often minor at best, but they still somehow feel freaking new and I love every fucking element of it. Let’s face it, Nintendo isn’t perfect, but I give them an abundance of credit more than I probably should. I can’t help it, the company punches out all these games that can reach in and pump my disgruntled heart through its colorful visuals and addicting gameplay and if they can keep doing that, then I have few rooms for complaint. Super Mario 3D World is the most fun Mario game I’ve played since Galaxy. Also the Cat power up is one of the most useful shit ever.

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CAPTAIN TOAD: TREASURE TRACKER ADDENDUM

Puzzle-platformers seem to be A Thing that’s happening with frightening frequency and it fills me with a level of glee and horror I’ve never encountered in a genre that’s not well, Horror. It means game developers are combining two of my favorite gaming genres that will guarantee a spark of interest from yours truly. It also means I’m screwed because half of Steam games are indies that super looooooves to do this kind of thing.

The Captain Toad games were sweet little breaks after an extensive marathon of jumping and fireballing in the game I reviewed above, but I lament its minimum level count (only five or so.) Hearing there would be a spin-off with 80+ levels was enough for me to buy the sucker on first day release (the lesser 40 dollars helped, too.) 

Then I played and finished Captain Toad: TT and it made me realize that I actually think this game works in small portions. I didn’t plow through it, only playing some 3-4 levels before I stopped for the day. Granted, this is on top of getting the optional three diamonds and the specific challenge each level asks you to perform should you choose. The latter is a nice addition, but not as varied as I wished. At least half of them ask you to “locate the golden mushroom” or “grab X number of coins.” 

Captain Toad is an easy, breezy game to get through once you get over the initial shock that Toad can’t jump. But it’s only tolerable in smaller quantities because well, it’s kind of repetitive which yeah, I know is kind of hypocritical given what I said about SM3DW above! But the thing is, Captain Toad is a slower-paced game in comparison. You can and should take your time with each level while a standard Mario stage can logically be beaten under 300 seconds. I kind of wish this would have been a 3DS game; its simplicity and casual mind-bending puzzles make it suitable for convenient travels.

It’s also kind of brilliant when you see it through the eyes of a lifelong Mario gamer. Here is a simple explorer who has to rely on the environment and/or run like shit to grab the star and finish the level because he has limited abilities. Sure, he can gain power-ups and throw turnips, but a simple goomba is a major threat to him. Mario and Luigi can plow through millions of those ugly lumps on a Tuesday with just the soles of their feet, but for Captain Toad it’s literally life or death for the guy. It really puts things into perspective.

I kind of wished the environment sometimes didn’t block Toad whenever I switch the camera. I think part of that adds to the challenge and it may have been intended, but it’s a bit frustrating when the camera tilts in a different direction because for some asinine reason Nintendo wants you to make more use of the gamepad by rotating it. You can control the camera with the right analog stick (as you should), but you can also do it by moving the actual pad. I sometimes move my hand with the pad without consciously being aware that I am, causing the game to take that as incentive to move the damn camera to and subsequently get Captain Toad killed. Nintendo really should have considered an option to switch this off because it’s damn sensitive. I also think the controls get finicky when you combine the touch screen, forcing you to quickly move your finger and tap and position your hand back in time to move Toad towards his goal.

Quibbles aside, Captain Toad was fun. It’s kind of tedious, but taking it in small doses was enough for me to finish the game in a reasonable amount of time.

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Tinkerbell: The Pirate Fairy
I liked the first Tinkerbell film a lot, but never had any desire to watch the rest. I really should get on it because if the first movie and the one I’m going to talk about is any indicator it matches the same level of quality as My Little Pony: Friendship Is Magic by introducing a sea of vivid female protagonists in a colorful, cutesy setting that never insults its audience or fall in a trap of saccharine glurge.

Either way, I totally skipped ahead to The Pirate Fairy because Loki plays Captain Hook and he sings. Oh boy, does he sing (alright, it's one solo that lasts like a minute, but still.) The weird thing is I don’t really find Tom Hiddleston attractive unless he’s Loki, but I guess his voice must have sufficed enough that I had to check it out.

I was honestly not prepared for this, but…*sigh…Young Captain Hook is kinda hot and I wanted to ship him and Zarina the fairy together. Oops. I mean, not even as a couple, I just think these two would have made an awesome pirate duo together. Hook is pretty brilliant here: he manipulates Zarina by letting her think she’s the captain of a human-only pirate in order to access the mass quantity of fairy dust in Pixie Hollow. And this whole time he’s bonding with her and treating her kindly. There’s a scene where he and Zarina are flying with the horde of fairy dust they stole and they’re so happy together and damn it you know Hook is evil. You know his betrayal is a foregone conclusion, but friggidy-frack, I just wanted these two kids to work it out!

*sigh*

This is honestly a good movie, you guys should check it out, hopefully without breaking your heart like this film did with mine. Ahh well, time to create my epic 50 chapter fancomic about the two.

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Transistor
Transistor takes a lot of cues from Bastion, effectively doubling as a spiritual sequel that carries a similar story structure and gameplay. The battle system is a mixture of strategy-RPG and action, vastly improving on the Bastion formula. It took a while to understand the mechanics behind because it’s fairly complex. You can issue new commands to four distinct spaces and depending on which power-ups you put in can create a number of devastating (or sometimes useless) attacks. There’s a passive slot off to the side that can perform additional functions, ensuring plenty of experimentation. The game tries to push you into attempting as many different combos as possible through its penalty system. When your life bar goes down, one of your powers will be blocked off until you find a recharge station, forcing you to rely on another power-up until then.

Like The Kid, Red is the only soul with the fate of the world on her shoulders. While Bastion takes place after the end, Transistor’s plot progresses as the world is quickly dying; caused by some manner of otherworldly robotic aliens. The beautiful art deco sci-fi setting is constantly being eaten by these creatures, transforming it into a nightmarish, cold field of white. A sense of urgency is added to your quest and just as much solitude with it. Red is very much alone and the mysterious man whose soul inhabits the sword serves as her only companion. You meet other people (who in turn provides your Transistor with battle-ready upgrades), but they’re all dead or dying, forcing you to once again traverse alone. It’s a very atmospheric, depressing game, yet it’s minimalistic approach lends a certain peace to the world’s end even if you’re actively trying to stop it.

Red is voiceless throughout the game, a byproduct of being slightly derezzed by the supposed villains (and I say supposed because the characters have hidden agendas behind their actions) that left her unable to speak. Throughout the game, you can press a button and have Red hum to the tune of whatever music is playing on stage. This is totally optional, but it adds so much to her chosen profession and passion as a singer. It’s endearingly poetic and like the city itself, wistfully tragic.There’s something utterly beautiful about Transistor even if the game ends on a downer beat.

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Wakfu, season 2 (currently)
The biggest shocker in Wakfu: season one, is the sheer guts the show took to kill off one of its prominent character on-screen. The goofball Dally might have received his character development largely at the last minute, but it was a logical step from his personality and goals. His sacrifice made perfect sense and the punch-to-your-guts last minute hope of a revival an episode later only made it worse and so poignant.

Season Two opens up with Evangeline trying to cope over the loss of her love. She keeps hearing his voice and seeing him that it eventually convinces her that there might be a way to revive him after all. So does the show spend the next four episodes analyzing Eva’s sadness and showing that some things simply just can’t be? Does it take a mature subject like death and teach kids that the people you love may be gone,  but you can move on?

Ahahahahahaah! No, they fucking resurrect Dally and everything is literally back to Square One. I’m serious. Season Two more or less confirm he and Eva are dating, but their sexual tension and aggressive he said, she said nonsense is exactly the same ridiculous bullshit season one pulled. IT NEVER CHANGED. I have to ask, what could possibly be the reason that the creators brought him back for? Popular demand? Parental complaint over a death onscreen? I’m only halfway through season 2 and I have no clue if they plan to explain this, but I have a feeling I won’t get an answer let alone one I like. I hate cheap deaths. With certain exceptions, I absolutely find the quality of a show drops significantly if they suddenly introduce cheap deaths. It renders Dally’s heroic last stand as nothing more than a footnote and takes away whatever potency it had.

So far, the rest of season two suffers the same trappings of the first, though with arguably better pacing. It also has Remington and I fucking love Remington because in case you haven’t notice, I have a massive thing for Lovable Rogues. It’s bad that I kinda sorta want to ship him with Eva.

Way to be, Wakfu.


Welp, that’s it for 2014. 2015 is here, the year of hoverboards and Evangelion. Let’s see what I want to try out this time: Agents of S.H.I.E.L.D, Hyper Light Drifter, Zelda WiiU, Zelda: Majora’s Mask 3DS, Oracle of Seasons (of which I stopped halfway and need to finish someday), Yoshi’s Island (a revisit), Thomas Was Alone, Anachronox, Alan Wake, Solatorobo, Golden Girls, The Deponia Trilogy, Ernest and Clementine, The Book of Jhereg, Hyrule Warriors, The Avengers: Age of Ultron, Trine, Tomba!, A Redtail’s Dream, Scary Go Round, Transformers: Robots in Disguise (the upcoming cartoon), PERSONA 4, Zack and Wiki, Wild Arms 3, an assload of games I have on my steam wishlist, Miraculous Ladybug (if it finally delivers on its promise to release the show this year) and seriously I need to play those damn Transformers: War For Cybertron/Fall Of Cybertron games! Not to mention I will be doing an episode-by-episode analysis of Bob’s Burgers (and if I feel it: Transformers Animated.)

I didn’t get a chance to watch/read/play everything I promised myself in during 2014’s list, so anything I didn’t do I’m also including. Let’s see how much I can absorb this year. That is, if I don’t end up getting swallowed by a hologram for Jaws 19 and later turn into tang because STUPID SHINJI!<

Happy 2015, y’all. Time to survive once more. 

____________________________________________________________________________________________

:heart: STUPID FANCOMICS:heart:


Discovery (A Transformers Animated Fancomic): Read the entire thing here. Placed there for archival purpose. Recently cancelled.

:heart: OTHER STUFF:heart:


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neoyi

Artist | Hobbyist | Traditional Art
United States
Species: Mid-20s Asian, Female, proceed with cautious; armed with bitchiness.
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Part 1 is over here.

This be Part Two. I tackle: Monkeybone, Monument Valley, Persona 3: FES, The Rocketeer, Showgirls, Sister Claire, Sky Dolls, Super Mario 3D World/Captain Toad: Treasure Tracker, Tinkerbell: The Pirate Fairy, Transistor, and Wakfu season two (so far.)

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Monkeybone
Once Upon A Time, young teenage Neo Yi thought Brendan Fraser was a hot piece of tamale. I tried (and failed) to make some feasible attempt to watch any of his movies during his height of fame and none enticed me more than Monkeybone. I mean, good looking actor starring alongside a cartoon monkey? Well, kiss my grits cuz’ that sounds like a hoot an’ a holler. I never did get to see it in theaters and the film faded from my consciousness until Netflix recently uploaded it and oh boy am I glad I didn’t waste ten bucks to see it on the big screen. . Monkeybone is a soul-crushing, vile, nihilistic film. I say nihilistic not because the movie philosophized the futility of a meaningful life, but its entire existence is a convincing argument for it.

I have a million questions and criticisms lined up. Like why did Brendan Fraser’s character (I forgot the name of his character which should say something about this damnable piece of shit) sell his Monkeybone character to a big animation company despite the clear level of stress and anguish the creature enforced on him. There are big, honkin’ hints that he didn’t want this in the first place. The implication seems to be that his big shot agent friend coaxed him into it, but the movie never plops out a good answer. What the hell happened to Brendan Fraser’s sister after he wakes up from his coma? She was blatantly trying to kill him, but the minute he’s up and about (actually Monkeybone in his body), she disappears. Why are there Happy Meal toys for Monkeybone when the fucking thing is a giant metaphor for his erection, one that actually legitimately says that on screen? Why is it targeted to kids?!

Okay, I’ll bite, things get interesting when Brendan Fraser ends up in Down Town, the bridge between life and death. This is the movie’s only saving grace: the underworld is visually gothic, weird, and disturbing; a field of nightmarish landscapes and twisty layouts. Unsurprisingly, it’s hemmed by Henry Selick, he of the Nightmare Before Christmas/Coraline director, so the whole place is an appropriate setting for the Hot Topic crowd. I also really freakin’ love Whoopie Goldberg’s outfit.

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She’s supposed to be Death, but ends up something akin to a Steampunk pirate and I love it. I wished the entire movie had taken placed Down Town.

By the time Brendan Fraser leaves Down Town, I checked the timer and realized the film had only passed the forty minute mark. I thought the entire film would have been him trying to escape this place. It also meant I still had another half of the damn movie left to suffer through. The pacing is atrocious, tedious, and looooooong. A good portion of the second half of the film is dedicated to Monkeybone-in-Brendan-Fraser’s body goofing around. I will say this: Fraser legitimately pulls good physical comedy, acting very much like a living cartoon. But I feel like I committed a sin after I finished the movie. I think I need to go and confess this shit out: "Forgive me, Father for I have sinned; I watched Monkeybone all the way through.”

Seriously, this movie.


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Monument Valley
I don’t play a lot of mobile games, but Monument Valley caught my eye when I stumbled upon an article of it…somewhere (I can’t remember where I read it.) Monument Valley is a puzzle game built around an Escher-ish layout of pastel colors and haunting music. You are a princess seeking redemption as you switch platforms and blocky landscapes for her to cross. This intriguing element forces you to maneuver 2D structures to create alternate 3D paths It’s hard to explain, so I’m just going to link the trailer and let you judge yourself.

My only grip is that for a four dollar game, you can beat the thing in an hour. A puzzle game of this caliber could have stood to squeeze in more levels. Regardless, it’s a lovely little gem with some amazing colors and a truly gorgeous, gorgeous soundtrack.

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Persona 3: FES 

I clocked in a 120+ hours in Persona 3: FES.

I don’t know how that happened.

The entire game is part visual novel, part RPG. You spend each day for a year as a teen protagonist going to school and fighting monsters. It’s every High School Plot in existence. It’s every kind of storytelling genre I am actually sick to death of. I usually find visual novels boring as hell just to add my level of astonishment on the amount of hours I festered inside Tartarus. The dungeon designs get tedious after the 400th fight, the routine Get Up, Go To School, Save the Day structure gets tedious, and at least one month is dull-droppingly tedious. It’s tedious, just tedious.  And every single part of it was addicting as hell.

A lot of that is owed to how you go about your schedule and who you chat with. The game’s design is simple, but the concept extraordinary varied. You wake up, you study, you socialize, you date, you help people with their problems, you fight monsters, you gain levels, you perform mini-tasks, you go on school vacations, you celebrate festivals, etc. How you actually go about it is based on you. People react differently and certain events trigger based on what you did on a certain day. It's nuts. I’m talking Pokemon EV/IV levels of nuts. The entire game takes place in maybe seven measly locations, but the multiple options you’re given prevents Persona 3 from falling into mindless torture and is instead miraculously engrossing.

I never did finish The Answer though. I sat through about four hours worth before I grew so fatigued that I had to remove myself from it. At this point, I doubt I’ll ever get to it. To the YouTube Let's Play!

Persona 3 is a game I see myself replaying again, but not for a very, very, very long time. This is why I haven’t touched Persona 4 yet, but someday. Someday.

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The Rocketeer

Anyone who has any decent amount of familiarity with me knows I have a gushing appreciation and adoration for the 20s/30s period and its pulp fictiony goodness. I think I’m really enticed by pulp fiction because you can literally take anything cool - explosions, robots, dinosaurs, adventure, treasure, pirates, whatever - and toss them all in one setting and somehow make it work. You don’t need to explain the irrationality of a mad scientist dinosaur and Nicola Tesla building a robot that ends up fighting Cthulhu (oh, by the way, have you guys read Atomic Robo because y’all need to read Atomic Robo) other than recognizing it as the Rule of Cool. There are certain rules they should follow, but only rules that are defined by their universe. And that’s cool.

Why did it take me so long to see The Rocketter? Thanks, Netflix, you’re a lifesaver! Actually, my first thought during the first half of the film is how much of a colossal dick the main character was. He gets better, but I was ready to dismiss this film simply due to his selfish jerkassery. The Rocketeer isn’t particularly notable and its premise old hat. I think I’m more impressed by the visuals, not because it isn’t dated (oh, it is so dated), but the amount of money and movie tech the crew likely spent and utilized during the time of the film’s release. Sometimes, I really miss old movie sets. At the same time, I keep thinking The Rocketeer would look amazing if it was remade today. As it stands, it’s good popcorn entertainment. It’s hardly brainless material, but nothing memorable really sticks out. It’s the 40s. There’s Nazis. The Rocketeer fights them. At one point the Mafia helps the Rocketeer fight off Nazis. There, an incentive to see the film and justify what I mean on the pulp fiction Rule of Cool. I will also give the movie props for letting the love interest do something more than uselessly stand around as the damsel in distress. And god, do I love that Rocketeer jacket. That is tight.

As it stands, it got me curious to put the Rocketeer comics the movie is based on in my Amazon wishlist for future purchase someday.</p>



Showgirls

Ever since Nostalgic Chick reviewed this movie, I knew I had to see Showgirls someday. She was right: it’s an entertaining, fascinating train wreck. The film has a staggering level of unrealistic expectations on the profession main character Nomi is trying to achieve (as far as I know) let alone how to write her character and women. The movie was apparently an exploration on the rough life of an exotic (erotic?) dancer and the sheer lengths these women would go for to get the lead role. I think I’m suppose to feel pity for Nomi as she gradually descends into obsession and revenge in order to secure her position as well as act like some silent vigilante to people who has wronged her and her friend, but when Nomi’s an unpleasant asshole throughout the film, what sympathy is there to give?

The unfortunate rape scene is unnecessary as a whole, the acting is mediocre, and the plot is probably thirty minutes too long, padded out by a load of nonsense and nudity. That one jackass Nomi fucks in a swimming pool (in one of the most impossibly defined sex scenes I’ve ever seen in a film) has stupid neon palm trees near his pool and I think it’s the most hilarious overcompensation I’ve ever seen. I don’t know why, it just fucking makes me laugh. I heard the DVD edition actually has a drinking game list inserted into the box cover. I think that says something about the film.

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Sister Claire
The premise of Sister Claire is amazing: a young nun named Claire is greeted by a demon who pops out of the toilet and tells her she is carrying the Messiah. After that stunning revelation, Claire learns nun fu, meets various other demons, other kooky nuns, and dark secrets about her mother figure Sister Catharine. It’s insane.

I was very intrigued. A part of this is helped by the visually appealing artwork, a mish-mash of anime and Powerpuff Girls. I wanted to know how the kindhearted Claire dealt with this sudden destiny; I wanted to know the big deal behind Catharine; I just wanted to stare at the lovely artwork forever and giggle at the awesome over-the-top nuns (even if it sometimes delve into anime cliches I don’t like: not a fan of twins acting like they have some kind of a sugary hive mind with each other.) I really dig all the nuns' gimmicks and personality. I really dig all the nuns' gimmicks and personality. They're bombastic, but the kind of bombastic that really works within the wackiness of the comic

But then my interest suddenly took a dip the moment Claire and her posse left the chapel. I started to feel an odd sense of stagger with its pacing and I’m not sure it has anything to do with the changed scenario. I think it’s actually the prose the authors upload in-between pages that kind of dropped the momentum for me. I mean, I went into this webcomic expecting sequential art, not, well, a chapter book. I like reading and the Little Golden Books-style artwork is ingenious, but shuffling through the literature portion took a bit of the enjoyment from Sister Claire.

Regardless, the urge to reread the comic is very strong in me and I’m curious to see where Sister Claire will go, but I think this fits in my webcomic list of "wait for a few pages to upload, then get back into it. Rinse and repeat."

Sky Dolls
Sky Dolls has some of the most maddening detailed, prettiest coloring I’ve ever seen in sequential art ever. It’s also porn-with-plot. But it’s good, I swear. I swear.

Sky Dolls intricately deals with corrupt churches and the mass of fools willing to believe any miracles shoved their way. It also extensively deals with Noa, a sentient robot, and her existential crisis as she wanders if there’s more to her than just being an appliance to be used by organics. And it just so happens to have a lot of boobs in it. Sky Dolls isn’t subtle with its themes, but they lovingly craft them into a passable story. Sky Dolls is equally intimate, both physically and spiritually. Noa’s conflict never stops her from being a cheerful, determined girl and her issues ties immensely to the ongoing religious conflicts of the plot. There are a lot of mysterious on the previous saintly figure Agape and the dual role she shares with her sister, Ludovica. There are characters that support both ends of the argument and each deal with his or her own issue. The nudity isn’t gratuitously pointless and the majority serves as a significant point of interest to the overall story. I think it helps that there’s a level of moderation on how much they actually show it, too.

The fourth book recently came out in Europe after a five-year waiting period. Here’s hoping it lands on our shores at some point because I really would like to continue.

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Super Mario 3D World/Captain Toad

I admit my fatigue for the New Super Mario Bros portion of the Mario franchise for its sheer redundancy. That thing is, all the Mario games are similar to one another and with literally hundreds of games under Nintendo’s belt, picking and choosing what to play because it’s “too similar” comes off a tad hypocritical. It’s not like I won’t be nabbing the WiiU edition or New Super Mario Bros 2 for the 3DS in the future because as a totally biased Nintendo fan, I will. I think the reason I’m so sick of it is that we’ve had like what, five of these games almost every year since its original Wii release a while back? Mario platformers usually tend to come out every five years, give or take thirteen spin-offs, so there is a just a long enough waiting period that the latest “main canon” Mario game feels fresh again. Since these New Super Mario Bros. games came out routinely, I figure the best I can do is self-impose myself to stay away from them until I feel the need to play them. This is also why I held off on a WiiU for a while because I did not want the New Super Mario Bros edition (oh, and being poor, that too.) It was totally worth the wait when I snagged the console that came with Nintendo Land (which I still haven’t tested out) and Super Mario 3D World.

SM3DW draws key inspirations from Super Mario 3D Land, but bigger and prettier. It, too does what “main” Mario platformers do best: take the same run-and-jump concept and add new gimmicks to it. It works like a charm. All. The. Damn. Time. You’re running and bopping enemies in 3D environments, but sometimes you go sideways or explore a vast field. There’s the obligatory World 1 grassland and World 2 desert, but when was the last time a Mario game ever did an Asian-themed level? Super Mario Land is the only one off the top of my head. Oh, and Sammer’s Kingdom in Super Paper Mario. There’s a carnival theme and poisonous jungle levels, too. Shit, I am sure past Mario games have done this before (Yoshi’s Island prominently featured the latter.). One stage is freakin’ Mario Kart. And yet it all feels new. Occasionally you can challenge Mario and co. in Mystery Houses where you endure 10-second levels performing whatever task displays on screen or play the Captain Toad segments that completely flips the genre into a quieter platform-puzzler experience. Oh, and Princess Peach is playable again. Holy Shit, that just changes so much for me because it’s been a million years since Super Mario Bros 2.

All of these are really just extraneous changes and often minor at best, but they still somehow feel freaking new and I love every fucking element of it. Let’s face it, Nintendo isn’t perfect, but I give them an abundance of credit more than I probably should. I can’t help it, the company punches out all these games that can reach in and pump my disgruntled heart through its colorful visuals and addicting gameplay and if they can keep doing that, then I have few rooms for complaint. Super Mario 3D World is the most fun Mario game I’ve played since Galaxy. Also the Cat power up is one of the most useful shit ever.

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CAPTAIN TOAD: TREASURE TRACKER ADDENDUM

Puzzle-platformers seem to be A Thing that’s happening with frightening frequency and it fills me with a level of glee and horror I’ve never encountered in a genre that’s not well, Horror. It means game developers are combining two of my favorite gaming genres that will guarantee a spark of interest from yours truly. It also means I’m screwed because half of Steam games are indies that super looooooves to do this kind of thing.

The Captain Toad games were sweet little breaks after an extensive marathon of jumping and fireballing in the game I reviewed above, but I lament its minimum level count (only five or so.) Hearing there would be a spin-off with 80+ levels was enough for me to buy the sucker on first day release (the lesser 40 dollars helped, too.) 

Then I played and finished Captain Toad: TT and it made me realize that I actually think this game works in small portions. I didn’t plow through it, only playing some 3-4 levels before I stopped for the day. Granted, this is on top of getting the optional three diamonds and the specific challenge each level asks you to perform should you choose. The latter is a nice addition, but not as varied as I wished. At least half of them ask you to “locate the golden mushroom” or “grab X number of coins.” 

Captain Toad is an easy, breezy game to get through once you get over the initial shock that Toad can’t jump. But it’s only tolerable in smaller quantities because well, it’s kind of repetitive which yeah, I know is kind of hypocritical given what I said about SM3DW above! But the thing is, Captain Toad is a slower-paced game in comparison. You can and should take your time with each level while a standard Mario stage can logically be beaten under 300 seconds. I kind of wish this would have been a 3DS game; its simplicity and casual mind-bending puzzles make it suitable for convenient travels.

It’s also kind of brilliant when you see it through the eyes of a lifelong Mario gamer. Here is a simple explorer who has to rely on the environment and/or run like shit to grab the star and finish the level because he has limited abilities. Sure, he can gain power-ups and throw turnips, but a simple goomba is a major threat to him. Mario and Luigi can plow through millions of those ugly lumps on a Tuesday with just the soles of their feet, but for Captain Toad it’s literally life or death for the guy. It really puts things into perspective.

I kind of wished the environment sometimes didn’t block Toad whenever I switch the camera. I think part of that adds to the challenge and it may have been intended, but it’s a bit frustrating when the camera tilts in a different direction because for some asinine reason Nintendo wants you to make more use of the gamepad by rotating it. You can control the camera with the right analog stick (as you should), but you can also do it by moving the actual pad. I sometimes move my hand with the pad without consciously being aware that I am, causing the game to take that as incentive to move the damn camera to and subsequently get Captain Toad killed. Nintendo really should have considered an option to switch this off because it’s damn sensitive. I also think the controls get finicky when you combine the touch screen, forcing you to quickly move your finger and tap and position your hand back in time to move Toad towards his goal.

Quibbles aside, Captain Toad was fun. It’s kind of tedious, but taking it in small doses was enough for me to finish the game in a reasonable amount of time.

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Tinkerbell: The Pirate Fairy
I liked the first Tinkerbell film a lot, but never had any desire to watch the rest. I really should get on it because if the first movie and the one I’m going to talk about is any indicator it matches the same level of quality as My Little Pony: Friendship Is Magic by introducing a sea of vivid female protagonists in a colorful, cutesy setting that never insults its audience or fall in a trap of saccharine glurge.

Either way, I totally skipped ahead to The Pirate Fairy because Loki plays Captain Hook and he sings. Oh boy, does he sing (alright, it's one solo that lasts like a minute, but still.) The weird thing is I don’t really find Tom Hiddleston attractive unless he’s Loki, but I guess his voice must have sufficed enough that I had to check it out.

I was honestly not prepared for this, but…*sigh…Young Captain Hook is kinda hot and I wanted to ship him and Zarina the fairy together. Oops. I mean, not even as a couple, I just think these two would have made an awesome pirate duo together. Hook is pretty brilliant here: he manipulates Zarina by letting her think she’s the captain of a human-only pirate in order to access the mass quantity of fairy dust in Pixie Hollow. And this whole time he’s bonding with her and treating her kindly. There’s a scene where he and Zarina are flying with the horde of fairy dust they stole and they’re so happy together and damn it you know Hook is evil. You know his betrayal is a foregone conclusion, but friggidy-frack, I just wanted these two kids to work it out!

*sigh*

This is honestly a good movie, you guys should check it out, hopefully without breaking your heart like this film did with mine. Ahh well, time to create my epic 50 chapter fancomic about the two.

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Transistor
Transistor takes a lot of cues from Bastion, effectively doubling as a spiritual sequel that carries a similar story structure and gameplay. The battle system is a mixture of strategy-RPG and action, vastly improving on the Bastion formula. It took a while to understand the mechanics behind because it’s fairly complex. You can issue new commands to four distinct spaces and depending on which power-ups you put in can create a number of devastating (or sometimes useless) attacks. There’s a passive slot off to the side that can perform additional functions, ensuring plenty of experimentation. The game tries to push you into attempting as many different combos as possible through its penalty system. When your life bar goes down, one of your powers will be blocked off until you find a recharge station, forcing you to rely on another power-up until then.

Like The Kid, Red is the only soul with the fate of the world on her shoulders. While Bastion takes place after the end, Transistor’s plot progresses as the world is quickly dying; caused by some manner of otherworldly robotic aliens. The beautiful art deco sci-fi setting is constantly being eaten by these creatures, transforming it into a nightmarish, cold field of white. A sense of urgency is added to your quest and just as much solitude with it. Red is very much alone and the mysterious man whose soul inhabits the sword serves as her only companion. You meet other people (who in turn provides your Transistor with battle-ready upgrades), but they’re all dead or dying, forcing you to once again traverse alone. It’s a very atmospheric, depressing game, yet it’s minimalistic approach lends a certain peace to the world’s end even if you’re actively trying to stop it.

Red is voiceless throughout the game, a byproduct of being slightly derezzed by the supposed villains (and I say supposed because the characters have hidden agendas behind their actions) that left her unable to speak. Throughout the game, you can press a button and have Red hum to the tune of whatever music is playing on stage. This is totally optional, but it adds so much to her chosen profession and passion as a singer. It’s endearingly poetic and like the city itself, wistfully tragic.There’s something utterly beautiful about Transistor even if the game ends on a downer beat.

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Wakfu, season 2 (currently)
The biggest shocker in Wakfu: season one, is the sheer guts the show took to kill off one of its prominent character on-screen. The goofball Dally might have received his character development largely at the last minute, but it was a logical step from his personality and goals. His sacrifice made perfect sense and the punch-to-your-guts last minute hope of a revival an episode later only made it worse and so poignant.

Season Two opens up with Evangeline trying to cope over the loss of her love. She keeps hearing his voice and seeing him that it eventually convinces her that there might be a way to revive him after all. So does the show spend the next four episodes analyzing Eva’s sadness and showing that some things simply just can’t be? Does it take a mature subject like death and teach kids that the people you love may be gone,  but you can move on?

Ahahahahahaah! No, they fucking resurrect Dally and everything is literally back to Square One. I’m serious. Season Two more or less confirm he and Eva are dating, but their sexual tension and aggressive he said, she said nonsense is exactly the same ridiculous bullshit season one pulled. IT NEVER CHANGED. I have to ask, what could possibly be the reason that the creators brought him back for? Popular demand? Parental complaint over a death onscreen? I’m only halfway through season 2 and I have no clue if they plan to explain this, but I have a feeling I won’t get an answer let alone one I like. I hate cheap deaths. With certain exceptions, I absolutely find the quality of a show drops significantly if they suddenly introduce cheap deaths. It renders Dally’s heroic last stand as nothing more than a footnote and takes away whatever potency it had.

So far, the rest of season two suffers the same trappings of the first, though with arguably better pacing. It also has Remington and I fucking love Remington because in case you haven’t notice, I have a massive thing for Lovable Rogues. It’s bad that I kinda sorta want to ship him with Eva.

Way to be, Wakfu.


Welp, that’s it for 2014. 2015 is here, the year of hoverboards and Evangelion. Let’s see what I want to try out this time: Agents of S.H.I.E.L.D, Hyper Light Drifter, Zelda WiiU, Zelda: Majora’s Mask 3DS, Oracle of Seasons (of which I stopped halfway and need to finish someday), Yoshi’s Island (a revisit), Thomas Was Alone, Anachronox, Alan Wake, Solatorobo, Golden Girls, The Deponia Trilogy, Ernest and Clementine, The Book of Jhereg, Hyrule Warriors, The Avengers: Age of Ultron, Trine, Tomba!, A Redtail’s Dream, Scary Go Round, Transformers: Robots in Disguise (the upcoming cartoon), PERSONA 4, Zack and Wiki, Wild Arms 3, an assload of games I have on my steam wishlist, Miraculous Ladybug (if it finally delivers on its promise to release the show this year) and seriously I need to play those damn Transformers: War For Cybertron/Fall Of Cybertron games! Not to mention I will be doing an episode-by-episode analysis of Bob’s Burgers (and if I feel it: Transformers Animated.)

I didn’t get a chance to watch/read/play everything I promised myself in during 2014’s list, so anything I didn’t do I’m also including. Let’s see how much I can absorb this year. That is, if I don’t end up getting swallowed by a hologram for Jaws 19 and later turn into tang because STUPID SHINJI!<

Happy 2015, y’all. Time to survive once more. 

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A Bazillin Windblades by neoyi
A Bazillin Windblades

The little bug in my head kept telling me I needed to draw Windblade at some point and I finally got the time after wrapping up a bunch of art I’ve been doing for my webcomic. Now that the urge is gone, it’s back to more webcomicing. The (tedious, hard) fun never stops.

But Windblade! <3

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:bulletblue:If you want to read my reviews for Rescue Bots Season One and Two, click here: neoyi.deviantart.com/journal/A…



PREVIOUS SEASON THREE REVIEWS

53. Land Before Prime
54. Big Game

55. Too Many Kades
56. Phantom of the Sea
57. Unfinished Business
58. No Place Like Dome
59. Bugs in the System
60. Switcheroo
61. Bot-Tastic Voyage
62. Quarry's Quarry


:bulletred: As always, SPOILERS!



RESCUE BOTS, EPISODE 48: CHIEF WOODROW
(The torrid love story between Chase and a non-sentient Bentley; the latter donated from Crowley's garage.*)


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”It just felt good being part of this family.”

I’m stumped why the TV-station-formerly-known-as-The-Hub delayed this episode’s airtime (this is the other season two episode that didn't air during the season's initial run) until now (as of this writing, we’re almost halfway through season three.) “The Riders of Midwinter” I get since it’s an obligatory “Christmas” episode. This? This I don’t.

At first, I pondered the gears running in Charlie’s mind when he, in his infinite wisdom, decided to call his idiot brother Woodrow to "keep an eye" on the rest of the Burns and Bots while he's away on business. I mean, it’s Woodrow. He’s a flighty man who’s prone to unreliability and minor incompetence. He has cultural experiences and a world-wide view, but a lack of know-how on proper first responding.

It eventually hit me why Charlie might have done this: he’s trying to include his little brother into his life. I’m making a bit of an assumption here, but let’s say the Burns are Woodrow’s immediate/known family; let’s assume there aren't any extended members in the Burns tree. Woodrow is a constant globetrotter, so presumably he doesn’t get the chance to see his family anyway. Now going by that logic, we have two generations of first responders. It’s the core element that keeps Charlie in touch with his kids and vice versa. Woodrow doesn’t have that. He’s not in emergency services and he doesn’t stay in one place. Griffin Rock IS home to the Burns, but it’s merely a place for Woodrow to visit every so often out of familial obligation. He’s the black sheep. “Chief Woodrow” explores this facet of Woodrow’s life and how out of elements he is to the rescue business. I like that Charlie doesn’t sugarcoat his visit regardless. He isn’t going to pretend his little brother knows jack and shit about rescue duties and tells him to stay back and let the professionals handle it. While I’m tempted to say Charlie only brought him aboard through an act of pity, I'm not sure that was his only motive. Woodrow proves he’s resourceful enough to save the day. I mean, they’re unorthodox, but it’s pure Woodrow; he follows a different logic than his brother. This is why I think Charlie had some kind of miraculous faith in his brother: who better to know how Woodrow’s mind works than his own sibling?

It’s a good step for Woodrow’s second appearance, but like a lot of sophomoric attempts, it falls flat by not taking advantage of the emotional qualities behind it. A midpoint scene involves the elder Burns kids whispering over Woodrow’s back, causing him to slump in stewing inferiority. Prior, Woodrow tried to mingle his personal lifestyle with the rest of the gang and only Cody ever really takes. Imagine being so far removed from your own family that you feel like they’re judging you. It stings. Sadly, “Chief Woodrow” never elaborates on this. Woodrow instantly perks up and gets the job done quickly after and everyone is all, “Whoooa, we totally misjudged you five minutes ago!” It’s a heart moment that needed to linger before it reached a resolution.</p>

But damn Woodrow looking fiiiiine in a police uniform.

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Weirder is the smaller subplot between Chase and Woodrow’s old Bentley. I cannot be the only one who thought Chase had some kind of bizarre crush on that old jalopy, am I? They don’t go overboard on this segment either and I wished they did because I kinda want to know what the hell was going on. I also think they missed an opportunity to emphasize Chase’s loneliness without Charlie.

“Chief Woodrow” is a smorgasbord of good ideas, but it underplays its cards. It’s a decent episode, but it could have been more.
:star::star::star: OUT OF FIVE STARS

*The Good Omens character, not the one from Supernatural, though I am aware there was an influence from the first for the latter. Maybe? I heard? I don’t know, I don’t watch Supernatural.

*I also apologize for the inferior image quality, I cannot find a good version of this episode anywhere.

BONUS OBSERVATIONS


”I JUST HOPE IT TURNS OUT BETTER THAN LAST YEAR; HARDLY ANY DOLPHINS SHOWED UP:” That, Cody my dear, is likely due to climate changes. Face it, in the event of a severe weather disaster, Griffin Rock would be the only place besides Japan to have the technology to protect themselves. Just like they planned.

HE KNOWS THE DRILL: The minute that harbor shakes, Huxley cries out for the Burns. He knows what’s up.

THAT IS NOT A SQUID, MAYOR DUMBASS: Those beacons resemble squids as much as my foot does your ass. They look more like shrimps to me. Granted, cartoony shrimps, but still.

BEST LINE:

CHARLIE: The mayor resorted to wearing a dolphin suit to keep the tourist from leaving.
CODY: He made little kids cry.

I’d cry, too if I ever saw the mayor dressed in a giant furry suit.

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Another year gone; another batch of nerdy pleasures I’ve endeared or endured over. I think 2014 was a better year for me overall not just from an overabundance of amazing geeky products, but life in general. Nothing big has changed, but I feel considerably happier, one suppose. That said, it’s time to wrap up another year by looking at a bunch of other things I never had the chance to review prior (I did one for 2013.) What follows are a selection of things I’ve read/watched/played/etc  that I selected from my list of stuff (Yes, I have a list.) This isn’t even a fraction of the things I’ve done/read/played/watched, but stuff I want to talk about or do a semi-review on. So let’s have at thee.



1. The Big O
The Big O was worth the journey even if the ending is a pile of pretentious crap. It’s a unique, almost unprecedented anime pie, utilizing stylish film noir and character concepts as its setting. The creators admitted the series was made to target the American audiences and its relative success here and near obscurity in Japan proved his prediction. The Big O standard tropes and tone feeds off a western cultural vibe than something outwardly Japanese. With an older-than-shonen-aged-protagonist garbed in a handsome black suit (no matter what Dorothy says) and a dying city of gray, it is essentially Batman with a giant robot. Yet it still carries fundamental differences to understand the inspiration it might have gotten from (I’ve heard it actually isn’t a direct payoff to the Caped Crusader) and play it off as its own thing. Each episode is largely standalone, so one can logically jump in at any point and watch with great leisure. The second season is significantly more story-driven and perhaps loses a bit of charm because of it, but the buildup is something worth gripping onto until the ending fucked it over with its weird-ass ending. The Big O is the kind of show that’s right up my alley and while it didn’t entice me completely, I enjoyed it thoroughly.



2. Captain America: The Winter Soldier
The Winter Soldier is currently my favorite of the post-Avengers era. The entire film is a solid, political thriller from start to finish. The downfall of S.H.I.E.L.D greatly shakes the established status quo and opens up a barrage of questions and new scenarios. The theme of the movie greatly emphasizes secrets and lies; Steve Rogers constantly wonders if his ideal optimism and good-natured personality is outdated in these times of cynicism and paranoia. He is at odds with S.H.I.E.L.D and frequently questions Black Widow and Nick Fury. The beauty of the Captain America: The Winter Soldier is that the movie never compromises who Steve is. They don’t need to make him a darker and edgier character who’s changed because of drastic perception. He can understand and especially adapt while maintaining his primarily philosophy. I think this is important because in the midst of chaotic changes, he remains a visible hope. Steve is an icon we can strive to be and the film perfectly captures that message.

My only complaint is that for a movie subtitled “The Winter Soldier”, we see painfully little of Bucky. I’m aware he’s a setup for something bigger (same for Sharon Carter) since the MCU is one giant universe in itself, but come on, dude’s in the title. Otherwise, it’s a fantastic movie and I’m just blown by how amazingly good it is.




3. Cloudy With a Chance of Meatballs
The first Cloudy with a Chance of Meatballs movie legitimately surprised me. I went in expecting a stupid movie, but I came out laughing my ass off. The movie is freakin’ hilarious, able to punch out the necessary dialogues and pratfalls with ease. I think that’s what really worked for the film: it used physical comedy as its chief device; the animation is always frantic and unpredictable. Cloudy 2 is more of the same, retaining the same sense of wackiness only now with a mountain of puuuuuns. There’s a bushel of it, both the good and the bad, that I enjoyed more than I probably should. I can’t help it; I have a weakness for puns. The subplots and situations tends to revolve around a bit, but it’s entertaining otherwise.  



4. Daft Punk's Electroma
Electroma is a 30-minute concept extended to a 90-minute movie centering on the Daft Punk duo trying to be humans in a sea of lookalike robots. It’s simple, not quite provocative, but emotionally enticing in spots—specifically the scene where Thomas angrily rips out his ruined human face in frustration while Guy just eyes the mirror after his own human face tears off in utter ruin—and a surprising ending resulting from forced conformity. But the film pads the living shit out as Guy and Thomas just wanders around getting from place-to-place for minutes without ever changing a scene or any other dinosaur-popping scenarios. I’d say give it a try if you’re into Daft Punk, but bring a magazine.



5. The Disaster Artist
I finally hunkered down and watched The Room this year in spite of its already known notoriety a decade prior. After I sat through quite possibly The Greatest Movie Ever, I picked up the book penned by the actor who played Mark (the male blond cheater.) Greg Sistro tells everything he could say about the making of The Room and it is a doozy. Curious fans of the film must pick up this book and witness, well, the Disaster Artist himself, Tommy Wiseau. The numerous decisions the man has made, the incredibly childish train of thought he possesses, and the dunderhead moves during production are included for all to read. That in itself is mind-blowing; the fact the movie was even made could only be attested through Wiseau's mysterious fortune and elusive past. Greg spends just as much time attempting to decipher the man only for Wiseau to pull another one of his shenengians. The book goes out of its way to point out his eccentricities and the frustrated feelings of those around him while painting him in a possible sympathetic life. Who is this man and what kind of life did he lead? Why did he get into acting? What prompt him to make his so-called magnum opus? Is he an egotistical man who refuses to own up to his actions or a sad, lonely man no one understands whom Greg befriended partially out of pity? Who knows, but it’s an addicting read nonetheless.



6. Final Fantasy VII: Advent Children Complete
I swore off everything Square-Enix in 2006 (the only exception I made was The World Ends With You which is amazing and FFXII after a friend’s nudging which was…okay-ish) when I realized that Squaresoft was officially dead. The studio was once a powerhouse of daring, innovative thinking. Their PS1 days were especially heaped with amazing titles, unafraid to challenge themselves with hidden gems like Bushido Blade and Parasite Eve on top of their award-winning Final Fantasy series. Not that Square still doesn’t think outside the table (they do) but the obnoxiously overcomplicated stories, dreamy-eyed pretty boys, and over-the-top overcompensation with their graphics and presentation has turned me off from the company. But nothing stuck out like a dead rat’s ass than the unnecessary Compilation of FFVII. Yes, I’m going to be that grumpy fan because fuck the Compilation.

Advent Children ranks in the same level of money-grubbing nonsense SE’s been punching out for years.The plot is asinine and explains very little of the new struggles Cloud and co. faces; the new villains are bunch of underdeveloped wieners; 90% of the playable FF7 cast are relegated to the background; and the animation is wasted through dull, drab grays and blacks on top of stilted motion capture that sticks out whenever the cast pulls out Dragonball Z-levels of ridiculous battle choreography. It is BAD storytelling if you have to find the answer to the main plot via supplementary materials. The only good thing was Rufus Shinra’s return because Rufus Shinra is a fucking badass. I don’t even like cheap deaths and I didn’t care he was essentially retconned back in; Rufus is boss.

Complete is a 2009 director’s cut of Advent Children, redoing certain scenes and adding new ones that elaborate on the ongoing. It is an improvement and between the two, I would definitely recommend the latter addition to curious viewers, but isn’t it saying something that SE remade the movie enough to actually alter certain scenes a mere three years after the first movie came out instead of say, trying to get it right the first time?




7. Guardians of the Galaxy
GoTG is my second favorite of the Phase Two movies so far, though it falls a bit far behind Captain America: The Winter Soldier. That isn’t to say it’s a great movie, but it does have a troubling ordeal balancing the five main characters. Starlord takes the helm on virtue of being the central protagonist, but the film gravitates between subplots for the rest of the cast. However, it marvelously handles the idea of teamwork and ties of loyalty and friendship. The ending is utter cheeseball, but fits with the underlying themes. There were a few scenes with Gamora that employed negative female stereotypes that I didn’t like (and it employs yet another fridged female to move the male character's dilemma), but they don’t overtake her arc thankfully. This sacrifices any meaningful depth on Rohan and Nebula herself survives just long enough to potentially get a bigger (I hope!) role in GoTG 2, but I’m actually fine with it. GoTG is an introduction for Starlord and pals, thus it’s vital to understand who they are first and above all, even if it takes a couple of missteps here and there.




8. Hotel Translyvania
This movie would have had potential if it wasn’t so obnoxious. I have a soft spot for father-daughter stories even if a million of them tends to focus on what a pwecious little girl she is and oh god she’s all grown up and I won’t be able to protect her with my outdated paternal mindset etc etc. It’s a cute movie, but with a heavy dose of pop cultural miasma and an unrelenting sea of noises (plus an ending that wraps up Dracula’s dilemma too quickly, easily, and unbelievably), Hotel Translyvania’s only redeeming quality is its spunky, fast-paced animation.



9. The LEGO Movie
It took maybe half an hour before I settled into The LEGO Movie. Like Hotel Translyvania above, there is an obnoxious quality to it that I feared I wouldn’t get into. Unlike HT, The LEGO Movie so embraces its wild and craziness that it somehow works. The amount of tongue-in-cheek plus an ever moving, engaging—and epic—journey with Emmett and pals keeps the film on its toes and the laughter high. It’s the right kind of humor because it so readily takes advantage of its environment.

The infamous ending expertly dissects the concept of LEGO and the very idea that it can be and should be played in different ways; that is the purpose of LEGO. Buuuut I do think it’s a tad clumsy because the film seems to imply the father’s method is inferior to his son’s creativity. Shouldn’t the movie’s message include the father’s organizing train of thought just as much as his son’s? I get the film is attempting to show the father as a strict figure who restrains his child from playing his share of the toy to the point of detriment; I don’t get why his specific method is worse. As someone who’s actually not as creative as I wish I was, I tend to take a straightforward point with the things that otherwise can be built extensively (this is why things like Minecraft, The Sims, or level editors in video games do not appeal to me; it’s just too much freedom that I honestly find boring and unappealing. To me, I need a strictly laid out goal.) Granted, I hate the idea of using superglue to piece the LEGO together because it sounds messy and I don't need that goop on my toys, but other than that it's the only downside of an otherwise clever message.



10. The Life Aquatic With Steve Zissou
I don’t watch a lot of Wes Anderson films, but I remember seeing the ending to Steve Zissou one day on TV and being memorized by the incredible CGI surrounding the crew and the beautiful song playing in the background. I caught the entire film recently and largely came to the conclusion that both the beginning and ending are the strong points and worth sitting through the tedious, slow-paced middle. It's uniquely Wes' own, but I can't say it left an impression on me, though it left something. I see a lot of articles that deconstruct Wes' method of filming that judging only one of his movie alone isn't enough to determine whether his kind of work fits in my weird little pool. Plus, Fantastic Mr. Fox and Moonrise Kingdom sounds interesting. And according to my friend, The Grand Budapest Hotel is a must-watch.



11. The Longest Journey/Dreamfall: TLJ
Growing up with game consoles, PC video games is still a foreign concept to me. My friend Tav however was practically raised by the damn things and is pretty much my source for anything over in that strange land where you have to use your keypads to play; a situation I’ve never been comfortable with (thank you, third party game controllers.) She suggested both The Longest Journey and its sequel Dreamfall: The Longest Journey. Point-and-click isn’t unfamiliar territory, but it’s not something I’ve indulged. I’m aware they vary in difficulty based on a scale of friendly interface and Sierra levels of WHO DOES THIS SHIT!? Fortunately both TLJ and Dreamfall provide the perfect balance of interactivity and weaving narrative.

The story isn’t much to write home of, but The Longest Journey’s strength is in its main character and world building. April Ryan snarks and lampshades the Chosen One status she is slapped into. The game effortlessly uses characters and visuals to give us an understanding of both Stark (our Earth) and Arcadia (our twin planet.) Balance is key in the narrative and everything about it tickets my fancy as people time and again tells the player that both magic and tech can strive in peace instead of ramming against each other. Importantly, you feel for April as she’s thrust from normal everyday life, risking life and death as she loses sense of herself and the world around her. She really goes to Hell and back and though the game has a conclusion (with a neat twist on her destiny), it leaves with the idea that there will be more; that she has another goal to fill.

That’s where Dreamfall comes in, centering on new protagonist Zoe ten years from April’s journey. She, too is forced between Arcadia and Stark. What her importance to the overall story is an even bigger mystery. Unlike April, she isn’t really a Chosen One nor hinted for anything great by the powers that be. Zoe’s situation feels more like she’s unwittingly and possibly coincidentally ran into April’s world and the ties she’s made with various people past and present has a startling affect on her own quest. Dreamfall lacks the point-and-click puzzle in favor of a terrible combat system and some uninspiring stealth mini-games. The combat is so broken that at one point all I did was shove one of my enemies into a corner and pressed the same damn button until he fell. It’s the only downfall of an otherwise lovely game. Dreamfall ends in a frustrating cliffhanger, though I think I’m a lot better off than fans who has played the game since 2000. Two games made within a six year period and the third—and recent addition—only just came out Octorber 2014 must have been frustrating for many fans. And the creators stated they aren't done yet! Goddamn.

Also, the "The Hospital Room" score is freakin' beautiful.

Part 2 coming whenever.
____________________________________________________________________________________________

:heart: STUPID FANCOMICS:heart:


Discovery (A Transformers Animated Fancomic): Read the entire thing here. Placed there for archival purpose. Recently cancelled.

:heart: OTHER STUFF:heart:


Archive
If you ever want a list of links to all the reviews/rants/analysis/time-wasters I wrote.

My Twitter: Follow me ramble in 100+ words or less here.

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REQUESTS: No, I do not. Sorry.
  • Listening to: Various
  • Reading: The Complete Far Side
  • Watching: Malcolm in the Middle
  • Playing: Thomas Was Alone
  • Eating: Nothing Right Now
  • Drinking: Pepsi
:bulletblue:If you want to read my reviews for Rescue Bots Season One and Two, click here: neoyi.deviantart.com/journal/A…



PREVIOUS SEASON THREE REVIEWS

53. Land Before Prime
54. Big Game

55. Too Many Kades
56. Phantom of the Sea
57. Unfinished Business
58. No Place Like Dome
59. Bugs in the System
60. Switcheroo
61. Bot-Tastic Voyage


:bulletred: As always, SPOILERS!



RESCUE BOTS, EPISODE 62: QUARRY'S QUARRY
(Yes, that’s the actual title)




”I thank you for your empathy and welcome you to our family.”

Huh. And here I was expecting the rest of the Rescue Bot teams to get their dinobot modes individually. I guess a friend of mine (when we were watching this episode) has a point: it might have felt contrived if they did that. Right now, season three isn’t giving me any indication that the creators won’t be utilizing their dinosaur mode that often, but can you really blame them? Rescue Bots can pull anything from under the sun and make it work within their universe, but even I have to question the usefulness of maintaining dinosaur mode in a show that focuses intently on first responders and rescuing. I had faith the writers could make it work, but they’ve yet to utilize the damn things simply because it’s honestly kind of useless.

What does Heatwave need with his Apatosaurus mode? He can already spew water with or without it. Boulder doesn’t need three pairs of horns to ram into something and Blades is already a flier (though his reaction when he’s essentially forced to be a Pteranodon is hilarious; especially when Cody manipulates him to do it for his boyfriend, Bumblebee.) Sure Chase has electricity on his thagomizer and Blades received a sonic wave that can help in certain situations, but as a whole, they’re extraneous shells. Heatwave maintained a boat that suitably extended rescue out to sea that is double perfect for an island locale. The Energizer tools served as secondary functions that could be used for whatever work their current vehicles do not possess, rendering the dinobot’s extra doodads even more pointless. This might be an unfortunate case of Hasbro’s attempt to sell toys. I don’t know if the creators willingly wanted to utilize this or not, but it’s still a show that sells toys. It’s just they integrate them so well to the overall story that yeah, the dinobot mode? Clumsy. I guess I should take in solace that they only appear when a plot is specifically tailored to them because I can’t imagine what they would do with these things in everyday rescue.

It’s exactly why “Quarry’s Quarry” keeps its rescue plot as private as possible. Quarry kidnaps Baranova and uses her as bait to lure Doc into "making" more robot dinosaurs. It's a good start up, but detaches itself about midway through when Baranova wisely plans her escape, leaving the dinosaur nonsense in their own bubbles. I realize I’m being hypocritical when I say it’s best the dinobot mode is left in the backburner since I chided Prime for not taking advantage of the artifacts they find. The difference is, the dinosaur stuff is specifically meant to be sold and Hasbro likely mandated the inclusion in the TV show whether the writers wanted it or not. The damn artifacts in Prime is an original creation (well, as far as I know anyway) so they had to justify this of their own accord.

Optimus Prime was highly unnecessary to this episode. He pops in out of nowhere (as he always does, that freak) and tags along because the show needed the entire chess set. He’s put out of commission after a certain point leaving Heatwave and friends to fake-fight in order to trick Quarry and then Blades ends up saving the day anyway. You could have cut off Optimus and lose nothing. The rest of the cast could have come up with the plan; Quarry could have only asked for four dinosaur robots; and there could have been more time spent on Blades’ struggle as he temporarily loses his ability to transform. Optimus’ arrival dents the episode and serves as yet another reminder of his holy pretentiousness.

The best part in “Quarry’s Quarry” is Baranova and Frankie’s subplot. It’s a lovely look into the minds of both: one a scientist who spent 28 years alone and thus still a little jittery to the outside world. She’s used to maintaining a certain air of solitude and working alongside others is a bit of a hassle for her. Previous episodes have established that she can be a team player, but her limited appearance carries a bit of fridge brilliance in that she likely wanted to be alone and use it as an adjustment. Otherwise, this is something you kind of have to take at face value. There’s enough evidence of her back story and personality to convince even if it’s a bit flimsy. You can see a bit of vulnerability left in her, but also a strong conviction. She is having none of Quarry’s crap and because Rescue Bots knows how to write women, Baranova works with Frankie and escapes her kidnapping. . I mean, she went off to help a distressed signal in the first place; this woman gets shit done.

Frankie meanwhile has to struggle with the idea that her previous daddy-daughter bond will be shaken up in order to make room for another person. This one is easier to accept because we’ve seen Frankie and Doc’s relationship throughout the show. Doc’s nervous attempt to ensure his two favorite gals get along is perfectly adorable. Both Frankie and Baranova’s awkwardness is justified, but they attempt and true to both their desires, they do it over science. I’m very glad Baranova is in on the Rescue Bots secrets; I’m hoping this mean we’ll see more of her.

Aside from that subplot though, “Quarry’s Quarry” is a meh episode. I think robot dinosaurs are a cool concept, but it’s something that doesn’t fit within the show’s premise and Optimus can go take a hike.
:star::star: OUT OF FIVE STARS




BONUS OBSERVATIONS


FIRST NAME BASIS: I can’t remember, but is this the first time we hear Doc’s first name? It’s Ezra, by the way.

SO DOES THIS MAKE HEATWAVE A QUARDUPLE…CHANGER? I actually don’t know the proper term, though has there be a Transformers who maintains four different modes? Probably. Either way, that’s totally what Heatwave is.
JUST FOR THE RECORD: Dinosaur Chase is super, duper adorable as shit.



Look at the chubby Stegosaurus dinosaur police bot!

BEST/WORST LINE: ”Hope you’re on your way back with that mustard, dad, cuz’ we’re in a pretty big pickle.”

IT’S SO BAD, BUT IT’S SO GOOD! BUT IT’S SO BAD, BUT IT’S SO GOOD!

WORST LINE: ”It appears you’ve missed your quarry, Quarry.”

Ma’am, I didn’t cut Prime any slack whenever they title dropped (and they did it a lot), I ain’t giving you guys any leeway either.


____________________________________________________________________________________________

:heart: STUPID FANCOMICS:heart:


Discovery (A Transformers Animated Fancomic): Read the entire thing here. Placed there for archival purpose. Recently cancelled.

:heart: OTHER STUFF:heart:


Archive
If you ever want a list of links to all the reviews/rants/analysis/time-wasters I wrote.

My Twitter: Follow me ramble in 100+ words or less here.

My Tumblr: Lots of pretty pictures I like.

REQUESTS: No, I do not. Sorry.
  • Listening to: Various
  • Reading: The Complete Far Side
  • Watching: Agents of S.H.I.E.L.D
  • Playing: Anachronox
  • Eating: Kimbop
  • Drinking: Pepsi

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Comments


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:iconlordofthevillains:
LordoftheVillains Featured By Owner Jan 1, 2015  Hobbyist Traditional Artist
Happy New Year!!!
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:iconneoyi:
neoyi Featured By Owner Jan 1, 2015  Hobbyist Traditional Artist
Thanks! Happy New year!
Reply
:iconsomebody14:
Somebody14 Featured By Owner Nov 18, 2014   Digital Artist
Dude I remember first seeing you're work, it was wreck-gar playing a trumpet in the middle of the woods with lockdown and prowl. I love that comic man! :D

But I saw it on another website and the link brought me to deviantart for the first time so your awesomeness brought me here and I THANK YOU!!!!! :meow:

Stay awesome, awesome person. :iconilikeitplz:
Reply
:iconneoyi:
neoyi Featured By Owner Nov 18, 2014  Hobbyist Traditional Artist
Your comment is awesome and you should feel awesome. Thanks for the compliment!
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:iconsomebody14:
Somebody14 Featured By Owner Nov 19, 2014   Digital Artist
You're welcome :iconmeowderpfaceplz:

And I do feel awesome, I'm just making sure you feel awesome...cause you are 0w0
Reply
:iconsharpman01:
Sharpman01 Featured By Owner Sep 13, 2014  Hobbyist General Artist
NeoYi, you're the reason I even heard of deviantart. First thing I when looking for pictures of MegaMan, Sonic DP and such and the first thing I find is your Chess Piece comic...and the rest is history.
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:iconneoyi:
neoyi Featured By Owner Sep 13, 2014  Hobbyist Traditional Artist
Glad to know I was a (terrible, evil) influence. XD
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:iconsharpman01:
Sharpman01 Featured By Owner Sep 13, 2014  Hobbyist General Artist
Thanks...I think?
Reply
:iconneoyi:
neoyi Featured By Owner Sep 13, 2014  Hobbyist Traditional Artist
Don't worry too much. I'm just self-deprecating myself since you mentioned Chess Piece. I'm glad you enjoyed it, but I honestly cannot stand my own work on that anymore, so I tend to think of it harshly.
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(1 Reply)
:iconblehmaster7:
BlehMaster7 Featured By Owner Sep 12, 2014
So I made a Transformers Prime AMV to the TMBG song "Fingertips", I just figured it might be something you might enjoy. :J

www.youtube.com/watch?v=gCjvkH…

This song is immensely fun to make AMVs to, I wonder why more people haven't done it.
Reply
:iconneoyi:
neoyi Featured By Owner Sep 12, 2014  Hobbyist Traditional Artist
Ha Ha, that was pretty amusing. My favorite would probably be the "What is that blue thing" with Smokescreen because I am damn sure that was my reaction, too. Nice job ending it with the high-pitched Bulkhead scream.
Reply
:iconblehmaster7:
BlehMaster7 Featured By Owner Sep 14, 2014
I like the bit with Ultra Magnus advancing on him at the end. I didn't even plan for it to turn out that way, it just did. It's also kind of uncanny how effortlessly the second "Fingertips" segment synced up to the scene where Starscream kills Cliffjumper.
Reply
:iconlockdownthemoodyone:
lockdownthemoodyone Featured By Owner Aug 19, 2014  Hobbyist Artist
I true lockdown fan here.
Reply
:iconblackskeletongirl:
BlackSkeletonGirl Featured By Owner Jul 29, 2014  Hobbyist Photographer
Q: I was looking at your gallery and I was wondering........may you do a sailor Lockdown??? :D
Reply
:iconneoyi:
neoyi Featured By Owner Jul 29, 2014  Hobbyist Traditional Artist
Sorry, I don't have any plans to do more Sailor pictures. I doubt Lockdown would be much of a Sailor Senshi anyway. He'd probably fit one of the villains role. ...Maybe?
Reply
:iconblackskeletongirl:
BlackSkeletonGirl Featured By Owner Jul 29, 2014  Hobbyist Photographer
ok. :)
Reply
:iconninitynine:
ninitynine Featured By Owner Jul 23, 2014  Student General Artist
hey, weren't you the one with a danny phantom fancomic?
Reply
:iconneoyi:
neoyi Featured By Owner Jul 23, 2014  Hobbyist Traditional Artist
Well, you're going to have to be more specific because I'm not the only one who did DP fancomics. ;)
Reply
:iconninitynine:
ninitynine Featured By Owner Jul 23, 2014  Student General Artist
it was in a website, and it was cancelled, also it had mature content
Reply
:iconneoyi:
neoyi Featured By Owner Jul 23, 2014  Hobbyist Traditional Artist
I guess it's mine? But that's still very vague. :/
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