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About Traditional Art / Hobbyist Member neoyiFemale/United States Group :iconchesspiecefanclub: ChessPieceFanClub
 
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The rules: Don't take too long to think about it. Fifteen games you've played that will always stick with you. List the first Fifteen that you can recall in no more than ten minutes. [In no particular order, nor a complete list of all that have had great impact on me.]

Taken from this meme. Okay, so the rule is to think of fifteen games on the spot that have stuck by me and not necessarily a Top Fifteen Video Game list. That's the mindset I'll take then. Fifteen games I thought of at the drop of a hat that has stuck with me in some way, shape, or form. That means I'm going to be interesting and think of games I absolutely detested because even awful games cling to you like old mold. I'm also going to choose one game per franchise to make it more challenging. I'll try and make one journal entry per game depending on the length of the article. Alright, here goes.


{My Tumblr edition has pretty pictures if you prefer that instead: neoyi.tumblr.com/post/10021874…

PREVIOUS DAYS
1. Crash Team Racing
2. Child of Eden



EDIT: Okay, so I'm going in alphabetical order for this list and I know that means Crash Team Racing comes after Child of Eden and this game, but when I first started, I had no idea what order I was going outside of random, so yeah.)



3. CHRONO TRIGGER


Chrono Trigger is the best video game about time traveling ever. Ever. It’s also a pretty damn good RPG, too. Created by JRPG alumni Hironobi Sakaguchi of Final Fantasy fame and Yuji Horii of Dragon Quest; composed by the amazing musician duo Yasunori Mitsuda and Nobou Uematsu; and penned by the artistic Akira Toriyama of the Dragonball/Dragonball Z series, Chrono Trigger is a dream team collaboration team like no other.

Chrono Trigger is one of those games that doesn’t feel as dated as its 1995 release implies. The battle system is convenient; you’ll see enemies on screen so you can decide whether to battle or avoid with ease. The combat mechanics are simple, but immerse; each protagonists has specific elemental powers and skills to aid in battle. The Tech skills is something I look forward to using all the damn time because you can combine with different characters, opening up dozens of techniques and possibilities to lay waste to your enemies. Just about every single character has their use without feeling like dead weight. I guess the closest to feeling redundant is Magus, but he’s largely optional if you want him to.

And that’s the beauty of Chrono Trigger, the flexibility and choice the game gives. It’s a largely straightforward game, but what other JRPG offers 13 different endings depending on when you tackle Lavos? What other games kill off the main character and give you the choice of either reviving him or finishing the game without him? Chrono Trigger magnificently uses the theme of time and the consequences that can occur when you utilize its awesome powers. As you progress, you’ll see Crono and friends visibly affect the time stream and change certain locations, characters, and items. This works as a story function, too: Crono and friends accidentally cause an ominous palace to hover in the skies for thousands of years when there wasn’t on before. Or how about leaving Robo the, er robot in 600AD so he can toil the desert lands and turn it into a forest, only for you pick him up hundreds of years in the future. You can stop a trio of villains and end up changing a xenophobic village into an open and friendly one in the future. You can also use it for gameplay purposes, such as leaving certain treasure chests and items alone so you can obtain better wealth and upgrades in the future. The game thinks of everything it can think of; not one stone is left untouched.

It also has one of the most legitimately frightening Big Bad ever. Picture this, a giant alien spiky insect thing crashed onto Earth 65 billion years ago. It buried itself into the heart of the planet, gaining energy and power as it aged over the years. Humanity's progression is indirectly influenced and subtly guided by Lavos so that we may reach a certain potential in time for its inevitable awakening. That will occur in the year 1999 (it’s year 1000 for the chief protagonists’ time period) when Lavos violently emerges from the Earth and absorbs/destroys everything in its path, draining the life out of everything. By the time our heroes reach 2300 AD, the world is a desolate nightmare where what few humans are left clings onto false hope as they starve and die in despair. Lavos has left to continue its parasitic cycle elsewhere. The frightening thing is, Lavos isn’t doing this out of malice. Nay, it is not some mustache twirling antagonist who laughs at the face of humanity’s misfortunes, but an eldritch abomination only acting on its primal instincts. How’s that for terrifying?

Chrono Trigger clocks in at a nice 20+ hours. Admittedly short for a JRPG, but it just means the game doesn’t waste time with frivolous padding and unnecessary story details. There are side-quests that do expand the main characters' issues, but again, optional. They’re worth going through because you get some neat items. The DS version is probably the one I recommend the most for the portability. The anime cutscenes are a nice bonus (a carryover from the PS1 version), though it’s kind of whatever. But the DS extras aren’t really worth shit because it’s tedious grinding and fetch quests. I am legitimately shocked I actually managed to play through that whole thing and even more so, managed to grind my characters all the way up to Level 99 or close to it. But that’s Chrono Trigger for ya. It’s an amazing, amazing game.

Also has one of the loveliest ending theme songs ever. And Frog. Frog is fucking awesome. I was disappointed when the DS addition removed his stereotypical English "Thou" speak because I think it added to his charm. C'est la vie.

____________________________________________________________________________________________

:heart: STUPID FANCOMICS:heart:


Discovery (A Transformers Animated Fancomic): Read the entire thing here. Placed there for archival purpose. Recently cancelled.

:heart: OTHER STUFF:heart:


Archive
If you ever want a list of links to all the reviews/rants/analysis/time-wasters I wrote.

My Twitter: Follow me ramble in 100+ words or less here.

My Tumblr: Lots of pretty pictures I like.

REQUESTS: No, I do not. Sorry.
  • Listening to: Chrono Trigger OST
  • Reading: Cloud Atlas
  • Watching: The Art of Naughty Dog
  • Playing: Super Mario 3D World
  • Eating: Nothing Right Now
  • Drinking: Pepsi Next

deviantID

neoyi

Artist | Hobbyist | Traditional Art
United States
Species: Mid-20s Asian, Female, proceed with cautious; armed with bitchiness.
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Journal History

Activity


The rules: Don't take too long to think about it. Fifteen games you've played that will always stick with you. List the first Fifteen that you can recall in no more than ten minutes. [In no particular order, nor a complete list of all that have had great impact on me.]

Taken from this meme. Okay, so the rule is to think of fifteen games on the spot that have stuck by me and not necessarily a Top Fifteen Video Game list. That's the mindset I'll take then. Fifteen games I thought of at the drop of a hat that has stuck with me in some way, shape, or form. That means I'm going to be interesting and think of games I absolutely detested because even awful games cling to you like old mold. I'm also going to choose one game per franchise to make it more challenging. I'll try and make one journal entry per game depending on the length of the article. Alright, here goes.


{My Tumblr edition has pretty pictures if you prefer that instead: neoyi.tumblr.com/post/10021874…

PREVIOUS DAYS
1. Crash Team Racing
2. Child of Eden



EDIT: Okay, so I'm going in alphabetical order for this list and I know that means Crash Team Racing comes after Child of Eden and this game, but when I first started, I had no idea what order I was going outside of random, so yeah.)



3. CHRONO TRIGGER


Chrono Trigger is the best video game about time traveling ever. Ever. It’s also a pretty damn good RPG, too. Created by JRPG alumni Hironobi Sakaguchi of Final Fantasy fame and Yuji Horii of Dragon Quest; composed by the amazing musician duo Yasunori Mitsuda and Nobou Uematsu; and penned by the artistic Akira Toriyama of the Dragonball/Dragonball Z series, Chrono Trigger is a dream team collaboration team like no other.

Chrono Trigger is one of those games that doesn’t feel as dated as its 1995 release implies. The battle system is convenient; you’ll see enemies on screen so you can decide whether to battle or avoid with ease. The combat mechanics are simple, but immerse; each protagonists has specific elemental powers and skills to aid in battle. The Tech skills is something I look forward to using all the damn time because you can combine with different characters, opening up dozens of techniques and possibilities to lay waste to your enemies. Just about every single character has their use without feeling like dead weight. I guess the closest to feeling redundant is Magus, but he’s largely optional if you want him to.

And that’s the beauty of Chrono Trigger, the flexibility and choice the game gives. It’s a largely straightforward game, but what other JRPG offers 13 different endings depending on when you tackle Lavos? What other games kill off the main character and give you the choice of either reviving him or finishing the game without him? Chrono Trigger magnificently uses the theme of time and the consequences that can occur when you utilize its awesome powers. As you progress, you’ll see Crono and friends visibly affect the time stream and change certain locations, characters, and items. This works as a story function, too: Crono and friends accidentally cause an ominous palace to hover in the skies for thousands of years when there wasn’t on before. Or how about leaving Robo the, er robot in 600AD so he can toil the desert lands and turn it into a forest, only for you pick him up hundreds of years in the future. You can stop a trio of villains and end up changing a xenophobic village into an open and friendly one in the future. You can also use it for gameplay purposes, such as leaving certain treasure chests and items alone so you can obtain better wealth and upgrades in the future. The game thinks of everything it can think of; not one stone is left untouched.

It also has one of the most legitimately frightening Big Bad ever. Picture this, a giant alien spiky insect thing crashed onto Earth 65 billion years ago. It buried itself into the heart of the planet, gaining energy and power as it aged over the years. Humanity's progression is indirectly influenced and subtly guided by Lavos so that we may reach a certain potential in time for its inevitable awakening. That will occur in the year 1999 (it’s year 1000 for the chief protagonists’ time period) when Lavos violently emerges from the Earth and absorbs/destroys everything in its path, draining the life out of everything. By the time our heroes reach 2300 AD, the world is a desolate nightmare where what few humans are left clings onto false hope as they starve and die in despair. Lavos has left to continue its parasitic cycle elsewhere. The frightening thing is, Lavos isn’t doing this out of malice. Nay, it is not some mustache twirling antagonist who laughs at the face of humanity’s misfortunes, but an eldritch abomination only acting on its primal instincts. How’s that for terrifying?

Chrono Trigger clocks in at a nice 20+ hours. Admittedly short for a JRPG, but it just means the game doesn’t waste time with frivolous padding and unnecessary story details. There are side-quests that do expand the main characters' issues, but again, optional. They’re worth going through because you get some neat items. The DS version is probably the one I recommend the most for the portability. The anime cutscenes are a nice bonus (a carryover from the PS1 version), though it’s kind of whatever. But the DS extras aren’t really worth shit because it’s tedious grinding and fetch quests. I am legitimately shocked I actually managed to play through that whole thing and even more so, managed to grind my characters all the way up to Level 99 or close to it. But that’s Chrono Trigger for ya. It’s an amazing, amazing game.

Also has one of the loveliest ending theme songs ever. And Frog. Frog is fucking awesome. I was disappointed when the DS addition removed his stereotypical English "Thou" speak because I think it added to his charm. C'est la vie.

____________________________________________________________________________________________

:heart: STUPID FANCOMICS:heart:


Discovery (A Transformers Animated Fancomic): Read the entire thing here. Placed there for archival purpose. Recently cancelled.

:heart: OTHER STUFF:heart:


Archive
If you ever want a list of links to all the reviews/rants/analysis/time-wasters I wrote.

My Twitter: Follow me ramble in 100+ words or less here.

My Tumblr: Lots of pretty pictures I like.

REQUESTS: No, I do not. Sorry.
  • Listening to: Chrono Trigger OST
  • Reading: Cloud Atlas
  • Watching: The Art of Naughty Dog
  • Playing: Super Mario 3D World
  • Eating: Nothing Right Now
  • Drinking: Pepsi Next
Copied and pasted from my Tumblr, plus with additional thoughts.


Okay, saw the two clips (and read some more info) and I’m still honestly enthusiastic about it. Some stuff I noticed:

*I really enjoyed Bumblebee’s portrayal when he got his voice box back and it seems RID is sticking with it. He’s a capable leader and has grown into a mature figure since his early days in Prime (that I could make out; Prime did an iffy job convincing me of his character for the most part), but he’s still new to this job. He has a lot of live up to being under Optimus’ shadow. In a way, I see a lot of TFA Optimus in him and I love TFA Optimus, so I’m very excited on his possible character development as a leader worthy to fill OP’s shoes.

For that matter, I am very glad they are going from the central Optimus vs. Megatron conflict and attempting something new. Sure, Bee is a very popular and familiar character, but if they were going to shoehorn in one well-known bot, it might as well be him. And he's certainly more tolerable than Smokescreen in any case. 'Sides, I can't take Prime OP and Megatron seriously in any case and being this is a legitimate sequel series, I'm glad they chose to leave those two out of the limelight.

*Judging by Strongarm’s comments, she takes her Elite Guard duties seriously. My guess is she’s like a rookie version of G1 Prowl. That makes me squeal something fierce. She’s definitely the best designed robot so far and I want her toy now. <3

*Grimlock not speak like this? Actually, I like that he doesn’t speak Grimlock-ish, though not because I have anything against it. I think it's another neat way of differing him from what we usually see of the character.

*Fixit looks, sounds, and acts adorable. Oh please let him be the dweeby nerd. Pretty please! :D

*Not much to say on the humans. The boy looks generic, but I may be spoiled after Sari Sumdac (who still passes the highest bar for human companion by being the sole target representative while being both Asian and female; something this Korean chick really, really is thankful for) and the diversity shared by the three kids in TFP. The father looks more hyped than his son which could mean the kid might play the mature figure.

This can be either a good or bad thing. Bad because I hate Dumb Father tropes. Good because this could mean the child will NOT be annoying Ben 10 levels of jackassery. I guess we’ll see how it goes. I do like the possibility of an adult figure factoring into the Autobot’s lives. I don’t think we get enough of those that aren’t Important Government Types. So meh on the humans, but we’ll see how it goes.

*I still like the animation. I love the cel-shaded look, but I may be biased, I tend to enjoy the aesthetic appeal of cel-shading.

*A couple of people have stated the dialogues are pretty average, but I don’t quite see it? The dialogues sound fun and lighthearted and given the tone the series is supposedly going for, it fits. One of the largest problems I had with Prime is that its overt seriousness was constantly belied by its terribly cheesy dialogues. I think Robots in Disguise will benefit better from this.

*According to the recent NYCC panel, they mentioned the Decepticons will have their own motivations and personal agendas - some more bigger than others. That sounds super keen.

*Oh my God, is that a Giant Lobster Robot? Rescue Bots’ Flobster has competition!



____________________________________________________________________________________________

:heart: STUPID FANCOMICS:heart:


Discovery (A Transformers Animated Fancomic): Read the entire thing here. Placed there for archival purpose. Recently cancelled.

:heart: OTHER STUFF:heart:


Archive
If you ever want a list of links to all the reviews/rants/analysis/time-wasters I wrote.

My Twitter: Follow me ramble in 100+ words or less here.

My Tumblr: Lots of pretty pictures I like.

REQUESTS: No, I do not. Sorry.
  • Listening to: Shovel Knight Soundtrack
  • Reading: Cloud Atlas
  • Watching: The Legend of Korra
  • Playing: Super Mario 3D World
  • Eating: Nothing Right Now
  • Drinking: Nothing Right Now
I can’t remember when it happened. When that Grandpa Simpson quote finally struck a chord with me. ”I used to be with it, but then they changed what *it* was. Now what I'm with isn't *it*, and what's *it* seems weird and scary to me. It'll happen to you...” Sad, but true. I guess we're compensating this by influencing our generation to the next set. We're the adults now; we're the next set slowly overtaking this country and spreading our views and there's nothing you damn kids can do about it...for the next several decades or so anyway. I don’t think Regular Show would have panned out the way it did if the creator had grown up in another time period. Indie games are a breeding ground for developers averaging between their late 20s/early 30s to create video games based on their childhood love for the Olden Days AKA the 80s/90s. Nostalgia is a powerful thing and sometimes too much of a good thing. Which is all just an overdosed paragraph stating the sublimity of Shovel Knight's accessible nature.

Shovel Knight stars the eponymous hero and his traveling companion Shield Knight; two champions who saves kingdoms, search for treasure, and have scours of adventure. Their glory days would not last though. One unfortunate day, they venture into the dreaded Tower of Fate where they encounter a cursed amulet. Shovel Knight wakes up outside the tower without Shield Knight and the tower sealed. After unsuccessful attempts to find Shield Knight's whereabouts, Shovel Knight hopelessly gives up. He hangs up his knighthood and retires as a humble farmer. Without heroes, a group known as the Order of No Quarters lead by the evil Enchantress is making a muck of the land. With rumors of Shield Knight abound and a world to save, Shovel Knight takes up his chosen weapon once more and journeys on his most important quest yet.

Shovel Knight captures the 8-bit feel perfectly. PER. FECT. LY.…Okay, it isn’t 100%. I’m probably saying this because I don’t have a lot of time to play games as I used to (one of the reasons why I picked the 3DS version of this game—portability really helps), but if The Yacht Club had slapped in all the hodgepodge of the late 80s, I might have screamed. What Shovel Knight succeeds in is the aesthetic of its key inspiration. The graphics, the chiptunes, and the Mega Man-ish level designs and feel is captured beautifully. You can clearly see a couple of other video game staples; the third level and its music is reminiscent of the old Castlevania games. You get a boss rush at the second-to-last levels; one relic found per level that specifically ties to the theme of the stage; a simple, straightforward story; challenging platform goodness; and Shovel Knight defeating enemies by pogo-ing them to death Scrooge McDuck style.

The game is never hard or unforgiving, but challenging enough. There are obstacles that will have you cursing (damn those platform-hogging enemies) and enough bottomless pit to force me into despair. Getting to the save points feels immensely satisfying, but can be broken to obtain the treasures inside making it a kind of self-imposed challenge on whether it’s worth risking your other gained moolah and your life (and thus forcing you either back to an earlier save point or the beginning of the stage) by destroying the precious time savers. Fortunately the game forgoes the live system, so you can play without ever fearing a “Game Over” screen. The game's primarily penalty is losing a third of your treasure (and you need money to buy upgrades.) When you die, your treasures transform into winged hovering bags. They'll always be there unless you exit the stage or you die before ever getting them, forcing even more money loss. While I never had trouble ranking up enough gold to purchase what I needed, it's still a pretty damn effective punishment. Just having them float around like that waiting to be grabbed means The Yacht Club knew what they were doing, those bastards. This is especially annoying when the bags fly off in a locale that is nigh impossible to reach and unless you want to be suicidal, you might as well exit the stage. The game is kind enough to keep all your previous treasures prior to starting the level. It also autosaves after each stage (and mini-stage) to my collective sigh. Shovel Knight allows you to upgrade your magic and armor, though the latter is a bit interesting in that you don't necessarily get powerful armor as you get several options at once with different qualities. Nothing deep by any means, but seeing your shovel scoop up a pile of dirt in one swoop instead of several after the improvement honestly feels pretty good. These small additions reduce the frustration, though anyone looking for that hardcore NES-era challenge might be a tad disappointed (there are codes where you can pull out any conveniences you don’t like.)

I feel like I’m betraying my fellow brethrens by saying I need these minor appliances, but the fact of the matter is, I’m lucky if I have the time to play for hours on end like I did back then. Shovel Knight reveres in its retro sentimentality and there’s lots to reminiscence over, but let’s face it, sometimes the good ol’ days are dated for a reason. (I will never need passwords to access levels ever again.) The developers knew how to sensibly mix the old-school with the new and conjure up a game that recalls our past, but make it accessible for newer players. This is exactly why this game succeeds so well; it’s because it isn’t dipped in nostalgia. It's a labor of love that successfully marries retro design schemes with modern sensibilities.

Shovel Knight is one of most fun I’ve had with a game and a repeated playthrough is definitely on the table in the future—I barely get to do those anymore either—probably when Gender Swap mode arrives. I can’t wait to see what the No Quarters dudes look like as dudettes.
:star::star::star::star::star:







____________________________________________________________________________________________

:heart: STUPID FANCOMICS:heart:


Discovery (A Transformers Animated Fancomic): Read the entire thing here. Placed there for archival purpose. Recently cancelled.

:heart: OTHER STUFF:heart:


Archive
If you ever want a list of links to all the reviews/rants/analysis/time-wasters I wrote.

My Twitter: Follow me ramble in 100+ words or less here.

My Tumblr: Lots of pretty pictures I like.

REQUESTS: No, I do not. Sorry.
  • Listening to: Shovel Knight Soundtrack
  • Reading: Cloud Atlas
  • Watching: Wakfy/Gilmore Girls
  • Playing: Shovel Knight
  • Eating: Pineapples
  • Drinking: Nothing Right Now
The Spin Controller by neoyi
The Spin Controller
Shovel Knight is an excellent game and I'm sad Propeller Knight won't be one of the three playable boss characters. Just look how magnificently dapper this fucker is. He's by far my favorite of the boss characters.

I had trouble with his propellers because he has only two in-game, but four in official artwork. At the same time, the artwork always had the blades spinning, probably giving it the illusion of four. I decided to go with what looked good, so four it is.
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:iconsharpman01:
Sharpman01 Featured By Owner Sep 13, 2014  New member
NeoYi, you're the reason I even heard of deviantart. First thing I when looking for pictures of MegaMan, Sonic DP and such and the first thing I find is your Chess Piece comic...and the rest is history.
Reply
:iconneoyi:
neoyi Featured By Owner Sep 13, 2014  Hobbyist Traditional Artist
Glad to know I was a (terrible, evil) influence. XD
Reply
:iconsharpman01:
Sharpman01 Featured By Owner Sep 13, 2014  New member
Thanks...I think?
Reply
:iconneoyi:
neoyi Featured By Owner Sep 13, 2014  Hobbyist Traditional Artist
Don't worry too much. I'm just self-deprecating myself since you mentioned Chess Piece. I'm glad you enjoyed it, but I honestly cannot stand my own work on that anymore, so I tend to think of it harshly.
Reply
(1 Reply)
:iconblehmaster7:
BlehMaster7 Featured By Owner Sep 12, 2014
So I made a Transformers Prime AMV to the TMBG song "Fingertips", I just figured it might be something you might enjoy. :J

www.youtube.com/watch?v=gCjvkH…

This song is immensely fun to make AMVs to, I wonder why more people haven't done it.
Reply
:iconneoyi:
neoyi Featured By Owner Sep 12, 2014  Hobbyist Traditional Artist
Ha Ha, that was pretty amusing. My favorite would probably be the "What is that blue thing" with Smokescreen because I am damn sure that was my reaction, too. Nice job ending it with the high-pitched Bulkhead scream.
Reply
:iconblehmaster7:
BlehMaster7 Featured By Owner Sep 14, 2014
I like the bit with Ultra Magnus advancing on him at the end. I didn't even plan for it to turn out that way, it just did. It's also kind of uncanny how effortlessly the second "Fingertips" segment synced up to the scene where Starscream kills Cliffjumper.
Reply
:iconlockdownthemoodyone:
lockdownthemoodyone Featured By Owner Aug 19, 2014  New member Hobbyist Artist
I true lockdown fan here.
Reply
:iconblackskeletongirl:
BlackSkeletonGirl Featured By Owner Jul 29, 2014  Hobbyist Photographer
Q: I was looking at your gallery and I was wondering........may you do a sailor Lockdown??? :D
Reply
:iconneoyi:
neoyi Featured By Owner Jul 29, 2014  Hobbyist Traditional Artist
Sorry, I don't have any plans to do more Sailor pictures. I doubt Lockdown would be much of a Sailor Senshi anyway. He'd probably fit one of the villains role. ...Maybe?
Reply
:iconblackskeletongirl:
BlackSkeletonGirl Featured By Owner Jul 29, 2014  Hobbyist Photographer
ok. :)
Reply
:iconninitynine:
ninitynine Featured By Owner Jul 23, 2014  Student General Artist
hey, weren't you the one with a danny phantom fancomic?
Reply
:iconneoyi:
neoyi Featured By Owner Jul 23, 2014  Hobbyist Traditional Artist
Well, you're going to have to be more specific because I'm not the only one who did DP fancomics. ;)
Reply
:iconninitynine:
ninitynine Featured By Owner Jul 23, 2014  Student General Artist
it was in a website, and it was cancelled, also it had mature content
Reply
:iconneoyi:
neoyi Featured By Owner Jul 23, 2014  Hobbyist Traditional Artist
I guess it's mine? But that's still very vague. :/
Reply
:iconkaliko08:
Kaliko08 Featured By Owner Jul 3, 2014
Girl New legend of korra season has already aired
last Friday 3 episode showed
Reply
:iconneoyi:
neoyi Featured By Owner Jul 3, 2014  Hobbyist Traditional Artist
I'm aware. I've already watched them days ago.
Reply
:iconkaliko08:
Kaliko08 Featured By Owner Jul 8, 2014
ok
Reply
:iconaurapower101:
aurapower101 Featured By Owner Jun 15, 2014   Traditional Artist
O my goodness, happy birthday! Hope you have enjoyed your day!
Reply
:iconneoyi:
neoyi Featured By Owner Jun 15, 2014  Hobbyist Traditional Artist
Thank you!
Reply
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